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michael@idea

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A member registered Mar 12, 2019

Recent community posts

I noticed a new version out, but I didn't see anything in it about bugfixes, so I thought I'd leave this here.  I just finished buying a warfare book for Tsubake, and in the middle of Trey's level-up message, the game froze.

I've enjoyed playing for hours, and would love to play hours more, so I wish there was a "save game" feature.  It seems quite easy to play just about indefinitely, though.  You might want to consider adding some sort of hazard rule to add challenge, like "in order to build a new village (that is, one non-adjacent to other housing tiles), you need a railway tile connecting them.  Another hazard might be a "cursed" tile that spawns roving hazards like plagues (destroying houses), locusts (destroying fields), and fires (destroying trees).  A tile would lose its curse if a temple is built adjacent.  Spawned curses might be fixed by building hospitals in villages, reptile houses for the grains, ranger stations to stop fires (maybe over a longer range, given that tile placement would require open spaces).

1)  I love the sounds;  it makes me want to do something similar with composition.  Can you tell me more about the tools used to design this?
2)  Once I got the queue locked, there was nothing to do except boost stats, and with doubles on my wait-and-heal, I became rather immortal.  That said, I had fun watching it and playing with it.

Just the version I got on itch.io;  I'll be trying the Patreon version shortly.

I can assure you it does not.  Please see attached;  "Larisa Moreno" is partially obscured, and you cannot see those below her.

Sure!  You know that panel on the right hand side where all your residents are listed?  That one.

I would really like to see scroll-bars, in general, on all of the character lists;  this latest run-through, I was filling up my mansion, and the result got rather cumbersome, and it got hard to actually get to characters that wound up out-of-frame.    (This is happening on the Windows version, btw.)

That's really weird.  I never would have guessed that because none of the other level-ups seemed to require it.

One of the harem needs hair dye to level.  I've bought hair dye and given it to her, even had her use it, and she still hasn't levelled up--still says she needs hair dye.

I had a rather long loop occur involving "Read Mind" and "Shield Bash" that went for a few hours before I managed to draw up enough shields fast enough to take my opponent to card.

I rather like the drag-the-card interface--if you decide to change it, please allow the option to keep it. I found that it kept me from making the types of mistakes one-click and keyboard commands would cause.  Also, I was thinking it would be cool if "omelette" added (current number of eggs collected) to the max HP rather than just a straight +3 and then the count of eggs collected could drop to zero;  the "omelette" card could then only appear once (number of eggs collected)>1.  Alternately, if the cards are "pre-drawn", the max HP bonus could just be (1+number of eggs collected).  Any balance issues can be made with drops of a single gold piece.